﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using LGE;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace YouOnlyGetOne
{
    class TutorialScreen : GameScreen
    {
        Texture2D bg;

        public TutorialScreen()
            : base()
        {

        }

        public override void LoadContent()
        {
            bg = Engine.Load<Texture2D>("Images\\TutorialScreen\\tuto");
        }

        public override void Update(GameTime gameTime)
        {
            if (Input.Down(KeyMap.Enter))
                    GameScreenManager.ChangeScreen(new PlayScreen());
        }

        public override void Draw(GameTime gameTime, SpriteBatch spriteBatch)
        {
            spriteBatch.Draw(bg, Vector2.Zero, Color.White);
        }
    }
}